Enter the Game: Special collaboration with DESTACADO 2025

Enter the Game: When Digital Art Stepped Inside a Virtual World

In December 2025, the Festival DestaCADO sponsored by ESCENA became the meeting point for independent creators, digital artists, and experimental projects mixing art and animation.

Dessignare Studio collaborated with a special call for entries! Enter the Game, a collaborative showcase that invited artists not just to exhibit their work—but to inhabit it.

Developed by Dessignare Studio, Valhallax, and Cosmonaute 360, Enter the Game was conceived as an open call to the digital art community, proposing a simple yet powerful question:
What if your artwork could live inside a video game?

A Virtual Gallery You Could Walk Into

On December 8th, visitors to Festival DestaCADO encountered a specially designed immersive spot: a virtual gallery integrated into La Extravagante Mansión CADO, a space dedicated to independent artists and emerging voices. Inside this digital environment, selected artworks were projected and curated as part of an explorable experience—blurring the line between exhibition, game space, and interactive narrative.

Rather than a traditional gallery, the showcase functioned as a shared digital world. Illustrations, animations, and 3D pieces coexisted within a unified theme, “The INDIE Road”, celebrating creative autonomy, experimentation, and the personal journeys behind each work. Each piece was displayed alongside the artist’s username, allowing audiences to discover new creators and connect directly with them.

Community, Opportunity, and Visibility

Beyond the exhibition itself, Enter the Game was designed to generate real opportunities for participating artists. Selected creators received portfolio diffusion through Dessignare’s network, access to special discounts on courses and workshops, and Talent Scholarships from CADO with preferential access to professional diploma programs.

One standout artwork was awarded the “OBRA DESTACADA” Artwork Scholarship, granting its creator full access to either the Diploma in Animated Short Film Production or the Diploma in Digital Illustration—a concrete step toward long-term creative development.

Even artists who were not selected for the showcase were invited to be part of the experience. All participants attending the festival in person joined a special raffle featuring a Mystery Box filled with Cosmonaute 360 merchandise and exclusive souvenirs contributed by festival guests—reinforcing the idea that community participation mattered as much as competition.

A Shared Digital Moment

What made Enter the Game meaningful was not only the technology or the immersive setup, but the collective energy around it. Artists, students, and visitors gathered around the installation, exploring the virtual gallery together, recognizing familiar styles, discovering new voices, and imagining new possibilities for how digital art can be experienced.

For Cosmonaute 360, the project aligned naturally with its mission: creating educational and cultural experiences where art, technology, and collective imagination intersect. Enter the Game became a living example of how virtual spaces can amplify emerging talent, foster collaboration, and transform exhibitions into shared journeys.

As the festival came to a close, the virtual gallery remained in memory as more than a showcase—it was a snapshot of an evolving creative ecosystem, one where independent artists step into new worlds and invite others to explore alongside them.

Published by Dessignare

New Media Production & Digital Animation focusing on cultural promotion and edutainment. Developing projects from Mexico City to the world. Founders of Dessignare Media, international network for the creative industries.

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